Lab 14 by SuperCasey4 is a platform puzzler, though a very nontraditional one.
Archive for the ‘Years’ Category
Lab 14
Posted by Tracy Poff on February 7, 2010
Posted in 2008, Freeware, Full Review, Good, Platformer, Puzzle, Windows | Tagged: Supercasey4, toreview | Leave a Comment »
Phage Wars 2
Posted by Tracy Poff on August 22, 2009
Phage Wars 2 by Armor Games is a fun little flash game, though not a terribly difficult one.

In Phage Wars 2, the player is a lab tech whose goal is to create the most powerful virus ever. This is accomplished by playing through the 32 stages (called ‘experiments’) and adding the gene proteins you discover to your virus in order to improve its strength, speed, defense, agility, and ability to reproduce.

Each of the 32 experiments contains a number of cells and enemy viruses. The player can choose to infect cells or attack cells which are already infected by an enemy virus in order to take them over. Once a cell is infected, the virus inside begins to reproduce, so the player can then attack other cells. The stage is won when no enemy viruses remain. A new gene protein is discovered after beating each stage for the first time.

Between experiments, the player has the opportunity to add the gene proteins to his virus. The proteins have varying effects, and can increase some statistics while decreasing others. Additionally, each protein takes up a certain amount of space in the virus’s genetic code, so the player must choose between them to create the strongest virus.

The controls are pretty simple: click and drag from a source cell to a destination cell to send your viruses to infect or attack. To send viruses from multiple cells to a single destination, just drag over all the desired source cells. The best strategy I found was to infect as many cells as possible as quickly as possible, and then to attack the enemy viruses once all the empty cells had been claimed. To support this, I improved the attack, defense, and reproductive ability of my virus, though I understand that improving speed and agility is also a valid strategy.
Here lies the problem with the game: it’s really much too easy. With a decent bonus to reproduction, the viruses will fill a cell quite quickly, and with a decent bonus to attack, it’s not hard to destroy any enemy virus given a mostly-full source cell. The game requires a little juggling to make sure you maintain control of your cells, but it’s not really hard to do, and by improving defense even that becomes very easy.
Phage Wars 2 has basically identical gameplay to its predecessor, with the exception of the ability to add proteins to improve your virus rather than simply choosing a virus at the beginning. The idea isn’t totally original to this series, either–the concept is basically just Risk, and the game’s particulars are rather reminiscent, to me, of the primordial soup subgame in The Time Warp of Dr. Brain.
The lack of difficulty and originality aren’t really so bad that they ruin the game; it still pretty fun. To be honest, I’m not sure I know any way to make the game more difficult without also making it frustrating or otherwise less fun. As for the originality–well, some ideas are reused because they work, and I’d say this is one of them. Give the game a shot if you’ve got the time to spare.
- Gameplay: 7/10
- The controls are nice, the mechanics are understandable, the concept is solid. It’s a little too easy, though, and the main skill required, I think, is clicking and dragging very quickly at the beginning.
- Story: 2/5
- The story’s just an excuse for the gameplay, so this only counts half. On the other hand, the story’s obviously just an excuse, so minus some points.
- Graphics: 9/10
- The graphics are polished and lovely. Minus a point since the foreground and background were sometimes hard to distinguish, and there was nothing that really impressed me.
- Audio: 5/10
- There’s nothing really wrong with the audio, but it didn’t stand out in any way. Some more interesting audio might have made my interest in the game last a bit longer.
- Personal Slant: 6/10
- I enjoyed the game, though I think the sequencing part was a little dull, and the lack of difficulty made it drag on a little by the end.
- Total: 6.4/10
- Phage Wars 2 is worth a play, though not a replay. In fact, I’d say that the moment you begin to become bored with it, you should abandon it–it’s just more of the same, and the ending isn’t worth plodding through the game if you’re not enjoying it. It only takes a few minutes to play through the first few levels, though, and those few minutes are worth it.
Posted in 2009, Decent, Flash, Freeware, Full Review, Strategy | Tagged: Armor Games Inc., interesting interface | 1 Comment »
Alabaster
Posted by Tracy Poff on June 15, 2009
Alabaster by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities is an almost-entirely conversation-driven interactive fiction game based on the tale of Snow White.
According to the teaser on the game’s web site: “The Queen has told you to return with her heart in a box. Snow White has made you promise to make other arrangements. Now that you’re alone in the forest, it’s hard to know which of the two women to trust. The Queen is certainly a witch — but her stepdaughter may be something even more horrible…”
Read the rest of this entry »
Posted in 2009, Freeware, Full Review, Good, Interactive Fiction, Platform Independent | Tagged: Adam Thornton, Elizabeth Heller, Emily Short, Eric Eve, fairy tale, Jayzee, John Cater, Kazuki Mishima, Mark J. Musante, Rob Dubbin, Sarah Morayati, snow white, toreview, vampires, Ziv Wities | 1 Comment »
Excitebike
Posted by Tracy Poff on March 30, 2009
Excitebike, released by Nintendo in November 1984 in Japan, and October 1985 in the US, is a classic racing game for the NES.
Two modes are available, Selection A and Selection B. In Selection A, you race against the clock, alone on any of five tracks.
You play the red motorcyclist, and must pass the required number of laps on each obstacle-strewn track before time runs out. If you fail to beat the third place time, you lose. Since you can select which track you want to play on, this isn’t such a big deal,though, and the early tracks are pretty easy.
The track consists of four lanes, which you can switch among with the up and down buttons. In addition to changing lanes, you have the choice of the slower or faster gear for your bike. The faster gear has an obvious advantage, but also a disadvantage: as you use the faster gear, your bike heats up, and if you keep it up too long, your bike will overheat, forcing you to wait on the sidelines until it cools off again. Using the slower gear will allow your bike to cool, as will running over arrows that appear on the track. As a result, much of the strategy involves knowing when to use the faster gear and when to take it slower. Use the right gear and avoid or manage the obstacles, and you shouldn’t have much trouble until the last two tracks.
In Selection B, you still must beat the clock but there’s an additional difficulty: other racers appear on the track.
The other racers don’t seem to be intelligent–they don’t seem to try to block you intentionally, but they do get in the way, and running into them can cause a crash, costing you precious seconds. This mode is a little more interesting than Selection A, because of the added difficulty, but play is basically the same. I’d suggest playing Selection A if you’re trying to get the best possible times, and Selection B if you just want to race.
In addition to the two play modes, there’s a design mode, which lets you select from the available obstacles to make your own track.
You can try to make some interesting tracks this way, and it’s a little amusing, but the inability to save means that it’s a bit of a waste to spend much time trying to make a really good track, since it’ll be gone when you power off the console. It’s not that there isn’t a save option–it’s right there on the menu, and will happily spend a few minutes claiming to save, but it’s intended for use with the Famicom Data Recorder, a cassette attachment which was never released outside of Japan. The rest of us are out of luck.
- AI: 6/10
- The computer-controlled racers provide a little extra challenge, and a little extra scenery, but it would have been nice if they were aggressive and tried to keep you from passing.
- Gameplay: 8/10
- The game controls smoothly, and it’s really quite fun. If it had more tracks and supported two players, it might get a perfect score. Even without these, Excitebike is an excellent racing game.
- Graphics: 8/10
- Ordinarily, I say you should never to anything 3D on the NES, but Excitebike pulls off the 3D obstacles very well–it’s easy to see how tall they are and what slope they’re at, which is the most important thing for this game. I can’t score this any higher, though, because the tracks are pretty bland, and the most variation we get on different tracks is a palette swap. Not bad, but they might have done a little more.
- Sound: 4/5
- I’m only counting this half since there’s no background music during the races, just sound effects. That said, what sound exists is not bad, but a little repetitive. Like Indy 500, the main sound we hear during the race is the constant roar of the engine. Unlike Indy 500, that is actually useful since you can tell how hot your bike is by the sound of the engine. It still gets a little old, but at least it’s functional.
- Personal Slant: 10/10
- Whatever shortcomings Excitebike has, it’s still quite a fun old game, and I have very fond memories of it. Especially given it’s age (it was one of the first NES games, 25 years ago), I can’t really find fault with it.
- Total: 8/10
- Fun fact: Excitebike fit on only 24K of ROM. By comparison, this review, together with the five screenshots it contains, takes up about 23K–just about the same size as the game that is its subject! There’s certainly a lot of excellent gaming packed in such a small size. This is one game that’s absolutely worth playing, and since I understand that it’s available on the Wii virtual console we all have the good fortune to be able to play it, even if we can’t find a working NES.
Posted in 1984, Driving, Full Review, Good, NES | Tagged: Nintendo, toreview | Leave a Comment »
Bastet
Posted by Tracy Poff on March 7, 2009
Bastet, written in 2004 by Federico Poloni, is a Tetris clone with a twist.
It seems like an ordinary game of Tetris at first, allowing you to choose the level you start at to determine the game speed, and with the usual controls–left and right to move the piece, up to rotate it, down to drop it. That “Won’t give you this one!” thing seems a little odd, though…
After a few pieces have dropped, you might begin to suspect that something is wrong, or at least that you’re having a very unlucky game.
As the game progresses, you’ll see that Bastet does live up to its name: “Bastard Tetris”. The AI in Bastet calculates how useful each piece would be to you if it were dropped next, and then refuses to give you the few most useful pieces. In fact, it has a high chance of giving you the piece it computed would be least useful. As a result, getting even a single line can be quite a challenge, and getting more than a few lines is very hard indeed: the author noted on his page when he released it that his friends hadn’t even managed to pass twelve lines.
When the game ends, your score will be saved to the high score list. As you can see above, my first attempt yielded a high score of zero points. Challenging indeed.
Bastet was originally written for Linux, but a Windows port (by Salvatore Meschini) is available, which is essentially the same, though the colors are a little different, which I’d attribute to the change to PDCurses for the Windows port. You can download either or both from the author’s web page.
- AI: 9/10
- Bastet absolutely lives up to its name. The AI will consistently give you the worst, most annoying pieces, just as it should. If you want to compile it yourself, you can modify the difficulty, too. Minus a point for requiring recompiling to do that.
- Gameplay: 8/10
- The game behaves as it ought to, though the high difficulty makes it probably a little less fun that it would be if it were somewhat easier. That’s the goal of the game, though, so I can’t penalize it much.
- Graphics: 4/5
- The game looks nice. I’d prefer it in a graphical game so I could see the edges of the pieces I’ve already placed, but for a text-mode game it looks fine. I’m counting this one half since it is a text-mode game.
- Personal Slant: 6/10
- I like Tetris, and this is a competent implementation of it, but the difficulty stops me wanting to play it very much. Perhaps some people looking for a real challenge will like a little more.
- Total: 7.7/10
- Though you probably won’t want to play Bastet for long, owing to its difficulty, it’s worth a download just to see how hard Tetris could be if the game were really intentionally giving you bad pieces.
Posted in 2004, Decent, Falling Blocks, Freeware, Full Review, Linux, Windows | Tagged: Federico Poloni, toreview | Leave a Comment »
Indy 500
Posted by Tracy Poff on January 7, 2009
Indy 500 for the Atari 2600 is a racing game, developed by Atari and published by Sears, Roebuck and Co. in 1977.
The cover boasts “14 video games”, though, as with most Atari games, these were mostly small variations. Indy 500 contains three or, generously, four distinct games. Three of the four game types have both one- and two-player modes available. For these, the object in single-player mode is to obtain the highest score in one minute, and in multiplayer to outscore the opponent.
The first game, “Race Cars”, is just what it sounds. Two tracks are available, with the cars moving faster on the second. This game is pretty good with two players, but quite dull for solo play.
The second mode, “Crash N’ Score”, involves catching a dot that appears on the map. Once caught, it relocates itself randomly, rather like a snakes game without the growing tail. As before, the cars move faster on the second map. This is the best game for solo play.
Third, we have “Ice Race”. This is like “Race Cars”, except with different tracks, and the cars continue moving as though they were on ice, making it very difficult to turn. I just found this one frustrating.
The final game is “Tag”. If you’re ‘it’, you try to touch your opponent and then run away. Points are scored for each second while your opponent is trying to catch you. This one is two-player only.
- Gameplay: 7/10
- The controls work pretty well in “Race Cars”, though I found the turns a little too tight to manage on the second track. “Ice Race” was entirely too difficult to control–once you got to full speed, you would slide across half the screen before stopping, even if you turned the car to accelerate in the opposite direction. The controls in the other modes are as in “Race Cars”. Minus a point for “Ice Race” having such horrid controls, but otherwise not bad.
- Graphics: 8/10
- Though it was possible to do nicer graphics on the 2600, Indy 500 doesn’t look bad. The only real problem is that the blue car didn’t show up well on the ice background, making it difficult to tell which direction you were facing.
- Sound: 7/10
- The only sounds I noticed were the hum of the engines and the crash of cars hitting walls. Those effects were fairly well done, though the engine sound did get a little old after a while.
- Personal Slant: 7/10
- “Race Cars” in two-player mode is pretty good fun, and “Crash N’ Score” is similarly fun in single player. That’s a pretty good value, really.
- Total: 7.3/10
- Indy 500 may not exactly deliver the 14 games it claims, but “Race Cars” and “Crash N’ Score” are good enough by themselves to make this a worthwhile cartridge. Some later games of each type were better–I like R.C. Pro-Am for racing, and pretty much any snakes game–but for 1977, Indy 500 wasn’t bad at all. I’d definitely give it a go for the nostalgia, even if you shelve it in favor of newer games afterward.
Posted in 1977, Atari 2600, Driving, Full Review, Good | Tagged: Atari, toreview | 1 Comment »
Mines
Posted by Tracy Poff on January 6, 2009
Mines by Ian Heath is a Minesweeper variant for Windows 3.1, released in 1990.
At first glance, it seems very much like Minesweeper, but the goal is somewhat different: rather than finding all mines on the playing field, your task is to find a mine-free path from the upper left corner to the lower right. You can walk any direction including diagonals in order to reach your goal. The game includes the same marking functions that Minesweeper had, allowing you to mark a square as mined or possibly mined, but these are only for your reference in Mines.
Although you can’t change the size of the playing field, you can choose the number of mines on it. The default, 30 mines, is quite easy, but the difficulty grows quite a bit as the number of mines increases. The maximum, 160 mines, is very difficult indeed.
Every generated playing field is solvable: some path exists through the mines, though, as with Minesweeper, it may not be possible to determine for sure where the mines are. In the above screenshot, for example, the mine on the third column of the first row could have been moved down one without changing the numbers shown when the game started–it’s not possible to be sure any move is safe, though the square down-right of the 3 was definitely mined.
Mines can be downloaded here.
- Gameplay: 8/10
- The concept is great–it’s definitely one of the best Minesweeper variants I’ve played. Most ‘variants’ only change up the size of the board, or something equally tiny. The only reason this didn’t score higher is that the game lacks keyboard controls, which seem like the natural input method for a game like this, and has no timer.
- Graphics: 7/10
- Mines looks basically like Minesweeper, which is to say plain but not bad. The feet that represent the player blend in a little too well for my taste, but it’s otherwise fine.
- Personal Slant: 8/10
- The addition of a timer, keyboard controls, and maybe the ability to change the board size would have made this a 9 or even 10, but it’s still quite good even without these things.
- Total: 7.7/10
- Mines is a fairly original variant on Minesweeper, and a pretty well-done one at that. Anyone who likes Minesweeper ought to give this one a try.
Posted in 1990, Full Review, Good, Puzzle, Windows 3.x | Tagged: Ian Heath, minesweeper, toreview | Leave a Comment »
Lucas’s Problem
Posted by Tracy Poff on January 6, 2009
Lucas’s Problem is a Windows 3.1 implementation by James Curran of a puzzle created by the French mathematician Édouard Lucas, who also created the more famous Towers of Hanoi puzzle.
The object is to reverse the positions of the colored blocks, so that red fills the right, and blue the left. Each color of blocks can only move in one direction (indicated by the arrows on these blocks) one space, or jump over a block of the opposite color.
There is, I think, only one way to solve this puzzle (up to reflection), so there’s not much to say. The puzzle isn’t hard to solve when you realize what situation leads to an unwinnable game, so this hasn’t got any replay value.
You can download Lucas’s Problem, or play a web based implementation, at Novel Theory
- Gameplay: 8/10
- The game works and responds to clicks as expected. The puzzle is pretty clever, though not an invention of the game’s creator. There’s nothing wrong with the game, but there’s just nothing to it, so 8 is the highest score I can give it.
- Graphics: 6/10
- The graphics are very simple, but acceptable given the scope of the game. One can imagine a more visually pleasing implementation of the puzzle, even in 1990, so minus a few points for not really trying there.
- Personal Slant: 5/10
- Although I really do think that Lucas’s puzzle was quite clever, Lucas’s Problem has no replayability and offers no value beyond the satisfaction of solving a nice, though simple, puzzle.
- Total: 6.33/10
- The lack of replayability in this one was a killer for the game’s score. I’m not sure what could have been done to alleviate this–perhaps if the scope of the game had been larger, implementing several similar games, like Towers of Hanoi, it might have made the game worth a second look. As it is, though, even if the puzzle is worth remembering, the game will be soon forgotten.
Posted in 1990, Decent, Full Review, Puzzle, Windows 3.x | Tagged: James M. Curran, toreview | Leave a Comment »
Qix
Posted by Tracy Poff on January 5, 2009
Qix for the Atari 5200 is a straightforward port of the arcade game, developed by Taito America Corporation and published in 1982 by Atari.
There have been ports of Qix for most systems, and other games, such as JezzBall, have been inspired by it. The premise is simple: you must draw lines across the playing field in order to fill in areas. After a certain percentage has been filled in (in this version, 65%), the level is complete, and bonus points are awarded for any additional area filled in beyond the required percentage.
It’s not as simple as it may seem, however. You begin with a totally empty playing field–empty, that is, except for you, the Qix, and the Sparx. The Qix moves about in the unfilled area, and if it touches you or a line that you are drawing, you lose a life, and the line you were drawing disappears. The Sparx travel around the edge of the filled area, like you do, and touching them similarly ends your life.
You can draw two kinds of lines in order to fill in territory. Fast lines, which are blue in this version, give fewer points, and slow lines, which are orange in this version, give more points. Of course, there is more danger in drawing the slow lines, so you must certainly earn the extra points.
It is possible to take the screen slowly, by drawing small boxes around the edges, thus avoiding leaving long lines exposed to the Qix, but this carries its own danger: a timer at the top of the screen is constantly counting down, and each time it runs down two new Sparx are created. Too, on higher levels, the Sparx will chase you up the lines you are drawing once the timer runs out.
By cleverly creating lines, it is possible to trap the Qix in a very small area, and fill a large percentage of the screen. This can be quite valuable, since each extra percent filled is worth 1000 points. Too, trapping two Qix in separate areas multiplies your points on following levels.
- Gameplay: 9/10
- I found the controls a little difficult to use accurately, but it may have been my joystick rather than the game. Of course, the 5200 had a notoriously bad controller as well, so perhaps I should consider it to be a part of the ambiance.Control issues aside, the gameplay is essentially perfect. It is simple, easy to understand, and challenging as you progress. It’s not without good reason that this game has been ported so often.
- Graphics: 8/10
- The graphics look as good as can be expected for a 5200 game. The movement of the Qix is a nice effect, and a mostly-filled screen actually looks sort of nice, with the orange and blue areas separated by the white lines you drew. Qix loses a couple of points, though, since I found the text somewhat hard to read (which I suspect could have been improved), and I don’t quite like the orange color for the slow fills.
- Sound: 6/10
- There’s no music, although that’s not uncommon for contemporary games, and the sound effects are acceptable. I think this could have been improved somewhat–Pitfall, released the same year, or especially Pitfall II, released two years later, had rather nice music, and it would have been nice to have something in the background to listen to.
- Personal Slant: 8/10
- I enjoyed playing this quite a bit. There are certainly better versions available–I prefer the arcade original, in fact–but this is still fun.
- Total: 7.75/10
- Qix is a well-done port of a good game, which has endured throughout the years and inspired other interesting games. It looks a little primitive now, but the gameplay is still solid. I might choose a different port to play, but if I had to pick my top four or five Atari 5200 games, this would surely be in the list.
Posted in 1982, Arcade, Atari 5200, Full Review, Good | Tagged: Atari, Taito, toreview | Leave a Comment »































