Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Rating’ Category

First Impressions: Novatron

Posted by Tracy Poff on June 24, 2008

Novatron is a DOS lightcycles (tron) game released by VeriSoft Works in 1982.

First Impressions: Novatron

There have been quite a lot of lightcycle games through the years–MobyGames lists 10, though I suspect it’s missing quite a few. The most recent that MobyGames lists is for the Xbox 360 (Tron, 2008), and the oldest is for the Intellivision (Snafu, 1981). Novatron is a fairly old example of this type of game, and it shows.

167e4-novatron_002

Though the graphics are fairly nice, and the controls responsive, Novatron is quite difficult to play. The keys used to control your lightcycle are F9, F10, Insert, and Delete, which are poorly placed. It’s been a while since I’ve seen an original IBM PC keyboard, but I don’t recall that they would have been in ideal positions on that keyboard either. Positioning aside, I kept confusing which of Ins and Del turned which direction, so I lost quite badly. Too, I found it difficult to tell just how much space I had left before running into a wall, probably due to the viewing angle.

In short, the game isn’t terrible, but isn’t really worth playing when there are so many better examples of the type. Personally, I’d recommend Armagetron Advanced.

Posted in 1982, Arcade, Bad, DOS, First Impressions | Tagged: , | Leave a Comment »

Where in the USA is Carmen Sandiego?

Posted by Tracy Poff on June 23, 2008

Where in the USA is Carmen Sandiego? is an educational game released in 1986 by Brøderbund Software, Inc. for DOS, Amiga, Apple II, and Commodore 64. I’ll review the DOS version.


We begin by learning that some crime has been committed, and we’re given a deadline for solving it–about a week, in the games I played.


The Great Serpent Mound has been stolen by a masked female! Who ya gonna call?


Once we’re told of the crime, we’re dropped in the city where it took place, so we can begin to investigate. There’s a little information about the city (education!) together with a fairly nice picture, and we have the option of questioning witnesses, leaving for another city, or putting what we know about the thief into the crime computer to figure out who the thief is and get a warrant.


Each city has three locations you can visit to question witnesses. Questioning them takes times, and there’s a deadline, so if you just need to know where the thief is headed, you don’t have to talk to all three people–only as many as it takes to learn the thief’s destination.


The witnesses generally tell you some clue to where the thief was headed next, together occasionally with a little information about the thief. In this case, the comment about the Bears tells us that the thief’s favorite sport is (according to wikipedia) football, which we can use to narrow down the list of suspects.


Once we know where the thief headed, we can go there, and question the residents of the new city to discover more about the thief.


If we don’t know enough–if we only know the thief’s sex and favorite sport, for example–the crime computer can only tell us who the possible suspects are, and we have to keep searching for more evidence to discover the thief’s identity.


Once we have enough information to positively identify the thief, though, the crime computer will issue a warrant, and all that’s left is to follow the thief to the next city or two and eventually catch her.


Success! Once again the day is saved, thanks to my rudimentary detective skills.

I’m guessing the game was intended for children around ten years old or younger. Despite the young intended audience, Where in the USA is Carmen Sandiego? is really quite good. The graphics are nice, the game’s mechanic works, and kids may even accidentally absorb some knowledge about geography while playing it. It’s a little too simple for adults to play for long, but fans of educational games will surely want to give it a try, if only to see an early entry in the series which spawned over a dozen games, a similar number of books, and several television programs.

Posted in DOS, Educational, Full Review, Good | Tagged: , , , | Leave a Comment »

First Impressions: The Adventures of Rad Gravity

Posted by Tracy Poff on May 22, 2008

The Adventures of Rad Gravity is a platform shooter by Activision.

The game begins by giving us our mission: to discover teleport locations by infiltrating the computers on the planet below.

With this goal in mind, we are sent down to begin. The enemies are rather odd, and the level designs leave a great deal to be desired.

It isn’t obvious from these pictures, but certain of the blocks which make up the scene can be walked through, and others must be jumped over. There’s no particular indication which is which, although I think that they are color coded.

After passing through a few screens, we encounter these robots, which are initially very difficult to kill. The weapon we have at the beginning is some sort of energy knife or something, and its range is about the width of Rad’s body. The robots move fairly quickly, so you have to tap the button pretty quickly as well in order to kill them.

As you move through the level you pick up powerups, including additional life bars and a gun, which seems to be slightly less powerful than the knife, but has the enormous advantage of being a ranged weapon.

Not all the levels are identical, as you can see in the above screencap. The thing with the up/down arrows on it is a sort of elevator (which I got stuck on and had to jump to disembark), and the thing center-right is a teleporter.

Here we see an example of extremely stupid level design. Every horizontal line is a surface, so you can–if you release buttons at the right moments–move yourself to whichever height you desire. Of course, it’s much easier to dodge the electricity (which is bouncing between the ceiling and floor) when you’re at the bottom of the screen, since it gives you more time to run past it, so there’s no particular reason you want to be anywhere except on the the ground.

If it weren’t for the rather painful graphics and horrible level design, Rad Gravity might be a pretty good game. If you can stomach those faults, give it a try.

Posted in 1990, Decent, First Impressions, NES, Platformer | Tagged: , , | Leave a Comment »

First Impressions: The Adventures of Captain Comic

Posted by Tracy Poff on March 24, 2008

This time a platformer, The Adventures of Captain Comic.

Like The Adventures of Bayou Billy, Captain Comic is frustratingly difficult. Most of the time, there are three or four enemies on the screen at once, and they respawn a few seconds after you kill them.

The level designs place many obstacles in your path, and though the controls are generally quite responsive, I found it difficult to manage the fine control to move on small platforms without running off into the abyss.

There were several different areas with unique backgrounds and enemies, each of which had different movement patters. This variety is nice, but unfortunately each area is similarly difficult.



Having read a guide after my attempt, it seems like some of the areas seemed so totally unfair because I tackled the game in the wrong order, but the complete lack of guidance made it impossible to know just what I ought to have done. Were it not for the benefit of save states, I’m sure I would have given up before seeing the third area, for the effort to get through the game is completely disproportionate to the entertainment granted.

The game looks fairly good for an old NES game, the music, though very repetitive, isn’t bad, and the controls are good if a bit too enthusiastic. Unfortunately, the game’s difficulty more than compensates for these positive points. I can’t recommend the game unless you don’t mind frustration.

Posted in 1989, Decent, First Impressions, NES, Platformer | Tagged: , | 1 Comment »

The Adventures of Bayou Billy

Posted by Tracy Poff on March 16, 2008

The Adventures of Bayou Billy is a beat-em-up, with a driving and shooting game thrown in for variety.

Bayou Billy won’t be winning any awards for its plot. Some bad guy has kidnapped your girlfriend, and you have to rescue her.

He’s even kind enough to let you know that you will be encountering obstacles on your way to his estate. What a nice guy.

The game behaves pretty much like your bog standard beat-em-up, with a button for punch and one for kick, and pressing both together doing a flying kick. You can pick up weapons that you knock out of your enemies’ hands and to use against them. The difference, though, is that Bayou Billy is hard. It’s not so bad against one enemy, but you’ll find yourself fighting against three at a time, who are not stunned when you hit them, take many hits to kill, and are fairly quick-moving as well.

Fortunately, they are also fairly stupid, and will happily walk around in circles without hitting you, if you move just a bit. They also occasionally drop food, which heals you.

Humans aren’t your only foes, though. You’ll also encounter crocodiles in the water, which are quick moving and can attack you when you’re near the water’s edge.

When I got to the right side of this screen, it didn’t scroll any further, and since I couldn’t seem to harm the crocodile, I quickly died.

The game does include, as I mentioned, a driving subgame and a shooting subgame, which can be accessed from the practice menu, and apparently appear as levels later in the game.


Neither of these subgames was anything spectacular, although the shooting game did have the benefit of being playable with or without a zapper. Nice, since the emulated zapper uses the mouse, and playing with my laptop’s touchpad was very difficult indeed.

The Adventures of Bayou Billy was called Mad City in Japan, and was considerably easier.

My feeling from playing a few minutes is that the enemies died in about a third as many hits in Mad City. Furthermore, the screen that wouldn’t go anywhere in Bayou Billy and had only crocodiles had divers in Mad City, and continued once I defeated them.

No crocodiles in Mad City. Perhaps I didn’t step on a trigger or something while playing Bayou Billy, which caused the divers not to appear. Maybe.

Anyway, I think that Mad City is probably better than Bayou Billy, although I only played either one for a few minutes. My final opinion is that Mad City is worth playing, but I’d avoid Bayou Billy, since its difficulty is just not fun.

Posted in 1988, 1989, Beat 'em Up, Decent, Full Review, NES | Tagged: | 1 Comment »

Donkey

Posted by Tracy Poff on January 1, 2008

After far too long a break, a new game. Or, rather, quite an old one: Donkey, written in 1981 by Bill Gates.

Donkey was written1 as a way to showcase the capabilities of the BASIC programming language which shipped with new IBM PCs. Therefore one might expect it to be a very simple game–and simple it is:

The object is to avoid the donkeys in the road as you drive. The controls consist of only a single button, the space bar, which is used to switch lanes. Each time you successfully pass a donkey, your car moves a bit closer to the top of the screen, so that it will be more difficult to switch in time to miss the next one. If you hit a donkey, the donkeys are given a point, you explode, and you start over:

Every eleventh donkey that you pass, you are reset to the center of the screen and given a point. The game keeps track of the score, but there’s no particular reward for reaching any certain score; the game just continues until you exit. As simple and unrewarding as this game is, that’s likely to be fairly soon after starting.

Update: I’ve added a video demonstrating the gameplay below.

Download the game here.


  1. According to Wikipedia, which has a lengthy article, if you’d like to read more. 

Posted in 1981, Bad, DOS, Driving, Full Review | Tagged: | Leave a Comment »

First Impressions: The Addams Family: Pugsley’s Scavenger Hunt

Posted by Tracy Poff on December 9, 2006

Another Addams Family-themed platformer, in which you play as Pugsley who (apparently) has to rescue his family.

Much like the previously-reviewed Addams Family game in which you play as Gomez, this is a pretty standard platformer.


I have no idea what’s wrong with Pugsley’s eyes. The other graphics are pretty decent, but the character sprite for our hero is kind of… bad. But that’s not a major issue.

You can run about outside the mansion or enter it to find several doors, each apparently leading to a quest to rescue a particular family member.


The stairs are a bit annoying, since you just run right off the side if you keep going. You have to jump back to the left in order to ascend them, which is a bit of bad design.

Once you choose a door, you are presented with the usual obstacles: enemies, projectiles shot by those enemies, blocked doors, and spikes (or something) on the floor that kill you. Additionally, there are hints scattered about that tell you what you should be doing.


I didn’t actually rescue anyone, but this game seems like it could be pretty decent. Probably better than the previous Addams Family game, so worth a try.

Posted in Decent, First Impressions, NES, Platformer | Tagged: , , | Leave a Comment »

First Impressions: The Addams Family

Posted by Tracy Poff on December 8, 2006

This one is a platformer in which you play the part of Gomez Addams.

It’s actually a pretty standard platformer. Collect the treasures, avoid the enemies and spikes.



I’m not totally sure what the goal is, since I couldn’t quite work out how to exit the level, but I doubt it’s anything special. This game does seem to have rather uneven level designs. The above pictures show the usual screens: walk right and jump over the bad guys, or bounce off of their heads. On the other hand:


This is way too many spikes for a single screen. I couldn’t get through this part after a few tries, so I gave up and tried another screen.

In all, this is an average platformer with nothing special to set it off from the rest, as far as I can tell from playing the first level. Try it if you want to play every platformer ever, but otherwise the mario games are much more worthwhile.

Posted in 1992, Decent, First Impressions, NES, Platformer | Tagged: , | 2 Comments »

Abadox: The Deadly Inner War

Posted by Tracy Poff on December 8, 2006

A shooter this time, and a pretty good one, at that.

Since this game incorporates powerups, you begin, as in most similar games, with nothing but a pathetic little pea-shooter and no armor, moving very slowly indeed.

I had quite a bit of difficulty dodging the shots from the–very bizarre–enemies at first, but then I got a speed powerup and a couple of options and the dodging was no longer necessary.

After progressing through a level that looked like it was made of worms, or possibly intestines, and fighting enemies like flying mouths and eyeballs, I reached the first boss: some sort of skeletal dog with bits of flesh still clinging to it.

This boss just jumps around a bit while releasing a few shots, so it was no problem to kill. After defeating this boss, we proceed to the second level, which is rather like the first except in much closer quarters and with various obstacles which required dodging. At the end of this level was the second boss, a face made of intestines, with its eyes floating about in front of it.

This boss, too, was no trouble to beat, although it did destroy my options. However, after destroying this boss, the game changed from a horizontal scroller to a vertical scroller–which scrolled from bottom to top, just to make it more confusing.

I died a bit into this level, since I had no options and some enemies are only half-destroyed by a shot. This game is much better than most of the others I’ve tried. I liked Super R-Type for the SNES better, but this is also a pretty good example of the genre. Worth playing.

Posted in 1989, Full Review, Good, Horizontal Scrolling Shooter, NES | Tagged: , , | 1 Comment »

First Impressions: A Ressha de Ikou

Posted by Tracy Poff on December 8, 2006

A search on Wikipedia tells me that Maxis released this game in the US as A-Train, and it is a simulator in which you build a railway system.



Well, I like the old SimCity games, so I like Maxis, so I should like this, right? Let’s see:


Well, it doesn’t look bad so much as it doesn’t seem to have any interface. Playing with the buttons didn’t seem to do anything, but not to worry; there is a help screen:


Unfortunately, the help screen isn’t very helpful. Still, I persevered, pressing buttons at random on the theory that a million monkeys playing a million copies of A-Train will eventually figure out the controls. The biggest change I made was causing it turn turn to night:


Actually, I’m pretty sure that that was either timed, or just based on how many buttons I’d pressed, rather than any particular action of mine. I couldn’t work out what to do with this before my patience ran out, so I quit. Japanese people play pachinko games too, but that doesn’t make them good games; it’s no surprise that this game was a dismal failure in the US, despite its huge success in Japan. Avoid it.

Posted in Bad, First Impressions, NES, Simulation | Tagged: , , | 2 Comments »