Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Decent’ Category

First Impressions: The Adventures of Rad Gravity

Posted by Tracy Poff on May 22, 2008

The Adventures of Rad Gravity is a platform shooter by Activision.

The game begins by giving us our mission: to discover teleport locations by infiltrating the computers on the planet below.

With this goal in mind, we are sent down to begin. The enemies are rather odd, and the level designs leave a great deal to be desired.

It isn’t obvious from these pictures, but certain of the blocks which make up the scene can be walked through, and others must be jumped over. There’s no particular indication which is which, although I think that they are color coded.

After passing through a few screens, we encounter these robots, which are initially very difficult to kill. The weapon we have at the beginning is some sort of energy knife or something, and its range is about the width of Rad’s body. The robots move fairly quickly, so you have to tap the button pretty quickly as well in order to kill them.

As you move through the level you pick up powerups, including additional life bars and a gun, which seems to be slightly less powerful than the knife, but has the enormous advantage of being a ranged weapon.

Not all the levels are identical, as you can see in the above screencap. The thing with the up/down arrows on it is a sort of elevator (which I got stuck on and had to jump to disembark), and the thing center-right is a teleporter.

Here we see an example of extremely stupid level design. Every horizontal line is a surface, so you can–if you release buttons at the right moments–move yourself to whichever height you desire. Of course, it’s much easier to dodge the electricity (which is bouncing between the ceiling and floor) when you’re at the bottom of the screen, since it gives you more time to run past it, so there’s no particular reason you want to be anywhere except on the the ground.

If it weren’t for the rather painful graphics and horrible level design, Rad Gravity might be a pretty good game. If you can stomach those faults, give it a try.

Posted in 1990, Decent, First Impressions, NES, Platformer | Tagged: , , | Leave a Comment »

First Impressions: The Adventures of Captain Comic

Posted by Tracy Poff on March 24, 2008

This time a platformer, The Adventures of Captain Comic.

Like The Adventures of Bayou Billy, Captain Comic is frustratingly difficult. Most of the time, there are three or four enemies on the screen at once, and they respawn a few seconds after you kill them.

The level designs place many obstacles in your path, and though the controls are generally quite responsive, I found it difficult to manage the fine control to move on small platforms without running off into the abyss.

There were several different areas with unique backgrounds and enemies, each of which had different movement patters. This variety is nice, but unfortunately each area is similarly difficult.



Having read a guide after my attempt, it seems like some of the areas seemed so totally unfair because I tackled the game in the wrong order, but the complete lack of guidance made it impossible to know just what I ought to have done. Were it not for the benefit of save states, I’m sure I would have given up before seeing the third area, for the effort to get through the game is completely disproportionate to the entertainment granted.

The game looks fairly good for an old NES game, the music, though very repetitive, isn’t bad, and the controls are good if a bit too enthusiastic. Unfortunately, the game’s difficulty more than compensates for these positive points. I can’t recommend the game unless you don’t mind frustration.

Posted in 1989, Decent, First Impressions, NES, Platformer | Tagged: , | 1 Comment »

The Adventures of Bayou Billy

Posted by Tracy Poff on March 16, 2008

The Adventures of Bayou Billy is a beat-em-up, with a driving and shooting game thrown in for variety.

Bayou Billy won’t be winning any awards for its plot. Some bad guy has kidnapped your girlfriend, and you have to rescue her.

He’s even kind enough to let you know that you will be encountering obstacles on your way to his estate. What a nice guy.

The game behaves pretty much like your bog standard beat-em-up, with a button for punch and one for kick, and pressing both together doing a flying kick. You can pick up weapons that you knock out of your enemies’ hands and to use against them. The difference, though, is that Bayou Billy is hard. It’s not so bad against one enemy, but you’ll find yourself fighting against three at a time, who are not stunned when you hit them, take many hits to kill, and are fairly quick-moving as well.

Fortunately, they are also fairly stupid, and will happily walk around in circles without hitting you, if you move just a bit. They also occasionally drop food, which heals you.

Humans aren’t your only foes, though. You’ll also encounter crocodiles in the water, which are quick moving and can attack you when you’re near the water’s edge.

When I got to the right side of this screen, it didn’t scroll any further, and since I couldn’t seem to harm the crocodile, I quickly died.

The game does include, as I mentioned, a driving subgame and a shooting subgame, which can be accessed from the practice menu, and apparently appear as levels later in the game.


Neither of these subgames was anything spectacular, although the shooting game did have the benefit of being playable with or without a zapper. Nice, since the emulated zapper uses the mouse, and playing with my laptop’s touchpad was very difficult indeed.

The Adventures of Bayou Billy was called Mad City in Japan, and was considerably easier.

My feeling from playing a few minutes is that the enemies died in about a third as many hits in Mad City. Furthermore, the screen that wouldn’t go anywhere in Bayou Billy and had only crocodiles had divers in Mad City, and continued once I defeated them.

No crocodiles in Mad City. Perhaps I didn’t step on a trigger or something while playing Bayou Billy, which caused the divers not to appear. Maybe.

Anyway, I think that Mad City is probably better than Bayou Billy, although I only played either one for a few minutes. My final opinion is that Mad City is worth playing, but I’d avoid Bayou Billy, since its difficulty is just not fun.

Posted in 1988, 1989, Beat 'em Up, Decent, Full Review, NES | Tagged: | 1 Comment »

First Impressions: The Addams Family: Pugsley’s Scavenger Hunt

Posted by Tracy Poff on December 9, 2006

Another Addams Family-themed platformer, in which you play as Pugsley who (apparently) has to rescue his family.

Much like the previously-reviewed Addams Family game in which you play as Gomez, this is a pretty standard platformer.


I have no idea what’s wrong with Pugsley’s eyes. The other graphics are pretty decent, but the character sprite for our hero is kind of… bad. But that’s not a major issue.

You can run about outside the mansion or enter it to find several doors, each apparently leading to a quest to rescue a particular family member.


The stairs are a bit annoying, since you just run right off the side if you keep going. You have to jump back to the left in order to ascend them, which is a bit of bad design.

Once you choose a door, you are presented with the usual obstacles: enemies, projectiles shot by those enemies, blocked doors, and spikes (or something) on the floor that kill you. Additionally, there are hints scattered about that tell you what you should be doing.


I didn’t actually rescue anyone, but this game seems like it could be pretty decent. Probably better than the previous Addams Family game, so worth a try.

Posted in Decent, First Impressions, NES, Platformer | Tagged: , , | Leave a Comment »

First Impressions: The Addams Family

Posted by Tracy Poff on December 8, 2006

This one is a platformer in which you play the part of Gomez Addams.

It’s actually a pretty standard platformer. Collect the treasures, avoid the enemies and spikes.



I’m not totally sure what the goal is, since I couldn’t quite work out how to exit the level, but I doubt it’s anything special. This game does seem to have rather uneven level designs. The above pictures show the usual screens: walk right and jump over the bad guys, or bounce off of their heads. On the other hand:


This is way too many spikes for a single screen. I couldn’t get through this part after a few tries, so I gave up and tried another screen.

In all, this is an average platformer with nothing special to set it off from the rest, as far as I can tell from playing the first level. Try it if you want to play every platformer ever, but otherwise the mario games are much more worthwhile.

Posted in 1992, Decent, First Impressions, NES, Platformer | Tagged: , | 2 Comments »

First Impressions: Parallel World

Posted by Tracy Poff on September 26, 2006

A puzzle game, of the push-things-around-to-reach-the-exit variety.

Parallel-World_07

We find our heroes on the school roof (I guess) when a hole opens in the sky and sucks them in.

Parallel-World_13

Yes, the sky is made of glass in Japan. They find themselves before a castle, and, being clueless schoolchildren, they enter. In order to leave this world they have to pass through the rooms of the castle.

Parallel-World_16

Each room has several creatures and several blocks which can be pushed around the room. Push a block over a creature to kill it and get a key, which opens the exit to the room. You can jump atop the white blocks and then walk to the exit. You may only walk along the blue paths on the blocks you slide around; fortunately these blocks can be rotated. If you push the blocks against the wall in the wrong order, you’re screwed. You can restart the level, but you get very few lives so you’d best get it right the first time. There appear to be four rooms to each world, and a number of worlds unknown to me.

Parallel-World_01

Verdict: It’s not too bad as puzzles go. It’s been done before, but for puzzle fans this one is worth a look.

Posted in Decent, First Impressions, NES, Puzzle | Tagged: , | Leave a Comment »