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Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Windows 3.x’ Category

Mines

Posted by Tracy Poff on January 6, 2009

Mines by Ian Heath is a Minesweeper variant for Windows 3.1, released in 1990.

At first glance, it seems very much like Minesweeper, but the goal is somewhat different: rather than finding all mines on the playing field, your task is to find a mine-free path from the upper left corner to the lower right. You can walk any direction including diagonals in order to reach your goal. The game includes the same marking functions that Minesweeper had, allowing you to mark a square as mined or possibly mined, but these are only for your reference in Mines.

Although you can’t change the size of the playing field, you can choose the number of mines on it. The default, 30 mines, is quite easy, but the difficulty grows quite a bit as the number of mines increases. The maximum, 160 mines, is very difficult indeed.

Every generated playing field is solvable: some path exists through the mines, though, as with Minesweeper, it may not be possible to determine for sure where the mines are. In the above screenshot, for example, the mine on the third column of the first row could have been moved down one without changing the numbers shown when the game started–it’s not possible to be sure any move is safe, though the square down-right of the 3 was definitely mined.

Mines can be downloaded here.

Gameplay: 8/10
The concept is great–it’s definitely one of the best Minesweeper variants I’ve played. Most ‘variants’ only change up the size of the board, or something equally tiny. The only reason this didn’t score higher is that the game lacks keyboard controls, which seem like the natural input method for a game like this, and has no timer.
Graphics: 7/10
Mines looks basically like Minesweeper, which is to say plain but not bad. The feet that represent the player blend in a little too well for my taste, but it’s otherwise fine.
Personal Slant: 8/10
The addition of a timer, keyboard controls, and maybe the ability to change the board size would have made this a 9 or even 10, but it’s still quite good even without these things.
Total: 7.7/10
Mines is a fairly original variant on Minesweeper, and a pretty well-done one at that. Anyone who likes Minesweeper ought to give this one a try.

Posted in 1990, Full Review, Good, Puzzle, Windows 3.x | Tagged: , , | Leave a Comment »

Lucas’s Problem

Posted by Tracy Poff on January 6, 2009

Lucas’s Problem is a Windows 3.1 implementation by James Curran of a puzzle created by the French mathematician Édouard Lucas, who also created the more famous Towers of Hanoi puzzle.

The object is to reverse the positions of the colored blocks, so that red fills the right, and blue the left. Each color of blocks can only move in one direction (indicated by the arrows on these blocks) one space, or jump over a block of the opposite color.

There is, I think, only one way to solve this puzzle (up to reflection), so there’s not much to say. The puzzle isn’t hard to solve when you realize what situation leads to an unwinnable game, so this hasn’t got any replay value.

You can download Lucas’s Problem, or play a web based implementation, at Novel Theory

Gameplay: 8/10
The game works and responds to clicks as expected. The puzzle is pretty clever, though not an invention of the game’s creator. There’s nothing wrong with the game, but there’s just nothing to it, so 8 is the highest score I can give it.
Graphics: 6/10
The graphics are very simple, but acceptable given the scope of the game. One can imagine a more visually pleasing implementation of the puzzle, even in 1990, so minus a few points for not really trying there.
Personal Slant: 5/10
Although I really do think that Lucas’s puzzle was quite clever, Lucas’s Problem has no replayability and offers no value beyond the satisfaction of solving a nice, though simple, puzzle.
Total: 6.33/10
The lack of replayability in this one was a killer for the game’s score. I’m not sure what could have been done to alleviate this–perhaps if the scope of the game had been larger, implementing several similar games, like Towers of Hanoi, it might have made the game worth a second look. As it is, though, even if the puzzle is worth remembering, the game will be soon forgotten.

Posted in 1990, Decent, Full Review, Puzzle, Windows 3.x | Tagged: , | Leave a Comment »