Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Strategy’ Category

First Impressions: Magic: The Gathering – Duels of the Planeswalkers 2013

Posted by Tracy Poff on July 8, 2012

I played an hour or so of the demo for Magic: The Gathering – Duels of the Planeswalkers 2013. I think it’s a fairly good conversion of the game, but severely lacking in customizability.

Without the ability to build unique decks from the available cards, mixing and matching as desired, it’s just not the same–half the game, at least, is building a deck, but DotP 2013 just lets you swap cards between a deck and its sideboard, AFAICT, which is very limiting.

There’s also a fairly small number of cards available–a sixty card deck and a 30 card sideboard, but a third of the deck is land and there are many cards that appear three or four times in the decks. I guess each of the ten decks has perhaps 30 distinct cards, counting the sideboard, so there are only about 300 cards total, assuming each deck has entirely unique cards, and since you can’t swap cards between decks (I think), you can’t be too creative.

Other than that, it was pretty good–it took a little getting used to the game before I was sure when I needed to stop the timer to play instants–the game shows which phase you’re on, but not which step, so I missed playing an instant after blockers were declared once. It’s not too confusing, though. The animations are a little slow, and I think that I may have toggled an option which made the game stop during damage resolution during combat, which was a pain, but probably my fault.

One thing I didn’t care for was the Planechase mode. It’s a multiplayer (up to four players) mode, which is fine, but the use of the plane cards just made the game confusing–I saw a card that made players mill seven cards at the end of each turn, then draw one of them randomly back out of the graveyard, and another that made non-werewolf creatures deal no damage, plus some ability that sometimes made creatures into werewolves, and yet another that had some other odd combat ability which benefited one player dramatically more than the others. Honestly, I’m not totally sure how the plane cards work–they seem to act like global enchantments, and there’s some die rolling mechanic that goes with them. They just seemed to complicate and slow down the game. I gave up after many minutes and only three turns of play in that mode. I’ll stick to the more traditional game, thanks.

Well, DotP 2013 won’t replace the real game, but I think it’s not a bad buy at $10, and if I can get it for half off some time, I might pick it up.

Posted in 2012, Card Game, Decent, First Impressions, Strategy, Windows | Tagged: , , | Leave a Comment »

Phage Wars 2

Posted by Tracy Poff on August 22, 2009

Phage Wars 2 by Armor Games is a fun little flash game, though not a terribly difficult one.

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In Phage Wars 2, the player is a lab tech whose goal is to create the most powerful virus ever. This is accomplished by playing through the 32 stages (called ‘experiments’) and adding the gene proteins you discover to your virus in order to improve its strength, speed, defense, agility, and ability to reproduce.

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Each of the 32 experiments contains a number of cells and enemy viruses. The player can choose to infect cells or attack cells which are already infected by an enemy virus in order to take them over. Once a cell is infected, the virus inside begins to reproduce, so the player can then attack other cells. The stage is won when no enemy viruses remain. A new gene protein is discovered after beating each stage for the first time.

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Between experiments, the player has the opportunity to add the gene proteins to his virus. The proteins have varying effects, and can increase some statistics while decreasing others. Additionally, each protein takes up a certain amount of space in the virus’s genetic code, so the player must choose between them to create the strongest virus.

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The controls are pretty simple: click and drag from a source cell to a destination cell to send your viruses to infect or attack. To send viruses from multiple cells to a single destination, just drag over all the desired source cells. The best strategy I found was to infect as many cells as possible as quickly as possible, and then to attack the enemy viruses once all the empty cells had been claimed. To support this, I improved the attack, defense, and reproductive ability of my virus, though I understand that improving speed and agility is also a valid strategy.

Here lies the problem with the game: it’s really much too easy. With a decent bonus to reproduction, the viruses will fill a cell quite quickly, and with a decent bonus to attack, it’s not hard to destroy any enemy virus given a mostly-full source cell. The game requires a little juggling to make sure you maintain control of your cells, but it’s not really hard to do, and by improving defense even that becomes very easy.

Phage Wars 2 has basically identical gameplay to its predecessor, with the exception of the ability to add proteins to improve your virus rather than simply choosing a virus at the beginning. The idea isn’t totally original to this series, either–the concept is basically just Risk, and the game’s particulars are rather reminiscent, to me, of the primordial soup subgame in The Time Warp of Dr. Brain.

The lack of difficulty and originality aren’t really so bad that they ruin the game; it still pretty fun. To be honest, I’m not sure I know any way to make the game more difficult without also making it frustrating or otherwise less fun. As for the originality–well, some ideas are reused because they work, and I’d say this is one of them. Give the game a shot if you’ve got the time to spare.

Gameplay: 7/10
The controls are nice, the mechanics are understandable, the concept is solid. It’s a little too easy, though, and the main skill required, I think, is clicking and dragging very quickly at the beginning.
Story: 2/5
The story’s just an excuse for the gameplay, so this only counts half. On the other hand, the story’s obviously just an excuse, so minus some points.
Graphics: 9/10
The graphics are polished and lovely. Minus a point since the foreground and background were sometimes hard to distinguish, and there was nothing that really impressed me.
Audio: 5/10
There’s nothing really wrong with the audio, but it didn’t stand out in any way. Some more interesting audio might have made my interest in the game last a bit longer.
Personal Slant: 6/10
I enjoyed the game, though I think the sequencing part was a little dull, and the lack of difficulty made it drag on a little by the end.
Total: 6.4/10
Phage Wars 2 is worth a play, though not a replay. In fact, I’d say that the moment you begin to become bored with it, you should abandon it–it’s just more of the same, and the ending isn’t worth plodding through the game if you’re not enjoying it. It only takes a few minutes to play through the first few levels, though, and those few minutes are worth it.

Posted in 2009, Decent, Flash, Freeware, Full Review, Strategy | Tagged: , | 1 Comment »