Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Tower of Hanoi’ Category

Pharaoh’s Needles

Posted by Tracy Poff on May 29, 2012

Pharaoh’s Needles is a 1982 Tower of Hanoi game for the Commodore 64 by Ron Wagner & Wim (thanks to GB64 for this information).


Well, this incarnation of the Tower of Hanoi puzzle is a bit more appealing than Glen Fisher’s versions. Rather than just moving discs around, we’re going to engage in the Game of Kings! Very exciting. Of course, the rules are all the same, but you know, you’ve just got to give ’em the old razzle dazzle and what does it matter if your game’s nothing new?


Pharaoh’s Needles looks nice, and, like Hanoi, animates the moving of discs. Unlike, Hanoi, though, the animation in this game is quick. It’s much nicer, especially if you have the misfortune of choosing to play with nine discs, as the game allows. 511 moves, even quick ones, would wear on my patience long before the game was over. Still, I can’t fault the game for giving you the option.

This is the best Tower of Hanoi game, so far, and will hold that title for several years.

Posted in 1982, Commodore 64, Decent, Full Review, Tower of Hanoi | Tagged: , , , | Leave a Comment »

Towers of Hanoi (1980)

Posted by Tracy Poff on May 29, 2012

In 1980, according to GB64, Brookfield Software released an updated version of Glen Fisher’s Hanoi, including limited color.


This newer version is substantially similar to the first release, including the same animation and interface, and very limited color.


As before, there’s nothing in particular to recommend this version, so let this brief review stand as testament to the insignificant nature of the differences between the 1978 and 1980 versions of the game.

Posted in 1980, Bad, Commodore PET, Full Review, Tower of Hanoi | Tagged: , , , | Leave a Comment »

Hanoi (1978)

Posted by Tracy Poff on May 29, 2012

Hanoi by Glen Fisher, published in Cursor #05 (Nov. 1978), is a Tower of Hanoi game for the Commodore PET.

Hanoi, like most Tower of Hanoi games for Commodore computers, is a very simple and straightforward implementation. The rules should be familiar to most of us, but you may see Wikipedia for details. In this version, you select the number of discs in the puzzle, between two and seven, and then you are prompted from which pile to pick up a disc, and onto which pile to place it.

The discs move with a simple but smooth animation–nice enough, I suppose, at first, but it would get very tiresome indeed in the 127 moves it takes to solve a puzzle with seven discs. Upon completion of the puzzle, the game tells you how many moves you used, and how many were required, at minimum.

While I doubt anyone will be much interested in a simple Tower of Hanoi game in any case, I’ll still recommend against this particular version. It’s not bad, for what it is, but it’s got nothing in particular to recommend it, either.

Two updated versions of Hanoi were released, one in 1980, and another in 1984, which included color but were otherwise similar.

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