Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for the ‘Full Review’ Category

Where in the USA is Carmen Sandiego?

Posted by Tracy Poff on June 23, 2008

Where in the USA is Carmen Sandiego? is an educational game released in 1986 by Brøderbund Software, Inc. for DOS, Amiga, Apple II, and Commodore 64. I’ll review the DOS version.


We begin by learning that some crime has been committed, and we’re given a deadline for solving it–about a week, in the games I played.


The Great Serpent Mound has been stolen by a masked female! Who ya gonna call?


Once we’re told of the crime, we’re dropped in the city where it took place, so we can begin to investigate. There’s a little information about the city (education!) together with a fairly nice picture, and we have the option of questioning witnesses, leaving for another city, or putting what we know about the thief into the crime computer to figure out who the thief is and get a warrant.


Each city has three locations you can visit to question witnesses. Questioning them takes times, and there’s a deadline, so if you just need to know where the thief is headed, you don’t have to talk to all three people–only as many as it takes to learn the thief’s destination.


The witnesses generally tell you some clue to where the thief was headed next, together occasionally with a little information about the thief. In this case, the comment about the Bears tells us that the thief’s favorite sport is (according to wikipedia) football, which we can use to narrow down the list of suspects.


Once we know where the thief headed, we can go there, and question the residents of the new city to discover more about the thief.


If we don’t know enough–if we only know the thief’s sex and favorite sport, for example–the crime computer can only tell us who the possible suspects are, and we have to keep searching for more evidence to discover the thief’s identity.


Once we have enough information to positively identify the thief, though, the crime computer will issue a warrant, and all that’s left is to follow the thief to the next city or two and eventually catch her.


Success! Once again the day is saved, thanks to my rudimentary detective skills.

I’m guessing the game was intended for children around ten years old or younger. Despite the young intended audience, Where in the USA is Carmen Sandiego? is really quite good. The graphics are nice, the game’s mechanic works, and kids may even accidentally absorb some knowledge about geography while playing it. It’s a little too simple for adults to play for long, but fans of educational games will surely want to give it a try, if only to see an early entry in the series which spawned over a dozen games, a similar number of books, and several television programs.

Posted in DOS, Educational, Full Review, Good | Tagged: , , , | Leave a Comment »

The Adventures of Bayou Billy

Posted by Tracy Poff on March 16, 2008

The Adventures of Bayou Billy is a beat-em-up, with a driving and shooting game thrown in for variety.

Bayou Billy won’t be winning any awards for its plot. Some bad guy has kidnapped your girlfriend, and you have to rescue her.

He’s even kind enough to let you know that you will be encountering obstacles on your way to his estate. What a nice guy.

The game behaves pretty much like your bog standard beat-em-up, with a button for punch and one for kick, and pressing both together doing a flying kick. You can pick up weapons that you knock out of your enemies’ hands and to use against them. The difference, though, is that Bayou Billy is hard. It’s not so bad against one enemy, but you’ll find yourself fighting against three at a time, who are not stunned when you hit them, take many hits to kill, and are fairly quick-moving as well.

Fortunately, they are also fairly stupid, and will happily walk around in circles without hitting you, if you move just a bit. They also occasionally drop food, which heals you.

Humans aren’t your only foes, though. You’ll also encounter crocodiles in the water, which are quick moving and can attack you when you’re near the water’s edge.

When I got to the right side of this screen, it didn’t scroll any further, and since I couldn’t seem to harm the crocodile, I quickly died.

The game does include, as I mentioned, a driving subgame and a shooting subgame, which can be accessed from the practice menu, and apparently appear as levels later in the game.


Neither of these subgames was anything spectacular, although the shooting game did have the benefit of being playable with or without a zapper. Nice, since the emulated zapper uses the mouse, and playing with my laptop’s touchpad was very difficult indeed.

The Adventures of Bayou Billy was called Mad City in Japan, and was considerably easier.

My feeling from playing a few minutes is that the enemies died in about a third as many hits in Mad City. Furthermore, the screen that wouldn’t go anywhere in Bayou Billy and had only crocodiles had divers in Mad City, and continued once I defeated them.

No crocodiles in Mad City. Perhaps I didn’t step on a trigger or something while playing Bayou Billy, which caused the divers not to appear. Maybe.

Anyway, I think that Mad City is probably better than Bayou Billy, although I only played either one for a few minutes. My final opinion is that Mad City is worth playing, but I’d avoid Bayou Billy, since its difficulty is just not fun.

Posted in 1988, 1989, Beat 'em Up, Decent, Full Review, NES | Tagged: | 1 Comment »

Donkey

Posted by Tracy Poff on January 1, 2008

After far too long a break, a new game. Or, rather, quite an old one: Donkey, written in 1981 by Bill Gates.

Donkey was written1 as a way to showcase the capabilities of the BASIC programming language which shipped with new IBM PCs. Therefore one might expect it to be a very simple game–and simple it is:

The object is to avoid the donkeys in the road as you drive. The controls consist of only a single button, the space bar, which is used to switch lanes. Each time you successfully pass a donkey, your car moves a bit closer to the top of the screen, so that it will be more difficult to switch in time to miss the next one. If you hit a donkey, the donkeys are given a point, you explode, and you start over:

Every eleventh donkey that you pass, you are reset to the center of the screen and given a point. The game keeps track of the score, but there’s no particular reward for reaching any certain score; the game just continues until you exit. As simple and unrewarding as this game is, that’s likely to be fairly soon after starting.

Update: I’ve added a video demonstrating the gameplay below.

Download the game here.


  1. According to Wikipedia, which has a lengthy article, if you’d like to read more. 

Posted in 1981, Bad, DOS, Driving, Full Review | Tagged: | Leave a Comment »

Abadox: The Deadly Inner War

Posted by Tracy Poff on December 8, 2006

A shooter this time, and a pretty good one, at that.

Since this game incorporates powerups, you begin, as in most similar games, with nothing but a pathetic little pea-shooter and no armor, moving very slowly indeed.

I had quite a bit of difficulty dodging the shots from the–very bizarre–enemies at first, but then I got a speed powerup and a couple of options and the dodging was no longer necessary.

After progressing through a level that looked like it was made of worms, or possibly intestines, and fighting enemies like flying mouths and eyeballs, I reached the first boss: some sort of skeletal dog with bits of flesh still clinging to it.

This boss just jumps around a bit while releasing a few shots, so it was no problem to kill. After defeating this boss, we proceed to the second level, which is rather like the first except in much closer quarters and with various obstacles which required dodging. At the end of this level was the second boss, a face made of intestines, with its eyes floating about in front of it.

This boss, too, was no trouble to beat, although it did destroy my options. However, after destroying this boss, the game changed from a horizontal scroller to a vertical scroller–which scrolled from bottom to top, just to make it more confusing.

I died a bit into this level, since I had no options and some enemies are only half-destroyed by a shot. This game is much better than most of the others I’ve tried. I liked Super R-Type for the SNES better, but this is also a pretty good example of the genre. Worth playing.

Posted in 1989, Full Review, Good, Horizontal Scrolling Shooter, NES | Tagged: , , | 1 Comment »