Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

Archive for September, 2006

First Impressions: The 3-D Battles of World Runner

Posted by Tracy Poff on September 24, 2006

Run around, avoiding the enemies, until you get to the boss. Then button mash.


It’s kind of dull, since all there is to do is move forward, at varying rates of speed, and jump. You get a rocket, which actually looks like a pink fireball when you use it, but I can’t imagine what it’s good for since any enemy you hit with the rocket wouldn’t have been there when you actually run past it, and the enemies which weren’t in your line of fire will run into you.


You have to jump over some pits as you go. Since the game doesn’t have real 3D, you can’t really tell how wide the pits are until you’re in the air, so you have to try to land in the right spot by changing speed in the air. Sometimes you have only a small area to land, so I kept overshooting or actually smacking my face on the edge of the ground and then sliding down to my death. When you finish the level you fight this centipede-thing:


That’s a picture from before the game starts, since I neglected to take a screenshot while actually fighting it. Suffice to say you fire the pink rocket-fireballs at it until it dies. I have no clue how it is intended to hurt you, since it doesn’t seem to have any rockets of its own. Or arms. Or anything.

The second level is like the first, except grey. I assume that the others follow suit. The game also has an anaglyph 3D mode, activated by pressing select. I have not yet mustered the courage to try this.

Verdict: It’s not bad, but it wouldn’t hold my attention for long.

Posted in 1987, Decent, First Impressions, NES | Tagged: , , , , | Leave a Comment »

First Impressions: 1944

Posted by Tracy Poff on September 24, 2006

It’s a pirate version of 1943:


The only change that I noted between this and 1943 is that holding down the fire button, rather than charging the weapon, yields a very fast auto-fire. Otherwise, identical:


Verdict: Play 1943 instead.

Posted in First Impressions, NES, Pirate Game, Vertical Scrolling Shooter | Tagged: | Leave a Comment »

First Impressions: 1943 – The Battle of Midway

Posted by Tracy Poff on September 24, 2006

An excellent conversion of Capcom’s vertical scrolling shooter:

1943 - The Battle of Midway (U) [!]_01

This one has more features than its predecessor, such as the ability to configure your plane before you start:

1943 - The Battle of Midway (U) [!]_02

Also, when you start, it tells you briefly what your target is. In the first level, it’s Rikaku, the Japanese Heavy Cruiser:

1943 - The Battle of Midway (U) [!]_03

As is 1942, you’re piloting a P-38, which you can improve as you play by picking up better weapons and energy bonuses. The gameplay is the same, too: fire at the enemy planes (and ships) while avoiding being hit:

1943 - The Battle of Midway (U) [!]_04

At the end of the level, you fight Rikaku, which is heavily armed:

1943 - The Battle of Midway (U) [!]_08

If you win, you move on to the next level. There are a total of 24 levels in the NES version, as compared to 16 in the arcade version.

Verdict: 1943 has excellent sound, good graphics, smooth controls, and addictive gameplay. Definitely worth playing.

Posted in 1988, First Impressions, Good, NES, Vertical Scrolling Shooter | Tagged: , | 3 Comments »

First Impressions: 1942

Posted by Tracy Poff on September 24, 2006

The famous vertical scrolling shooter:

1942 (U) [!]_01

It’s not too bad. You control the plane, which moves pretty smoothly, and shoot the enemies. A rather basic idea, but workable:

1942 (U) [!]_04

Unfortunately, this one just doesn’t measure up to its sequel, 1943. I can’t show it in a screenshot, but the sound was annoying–there was a beeping sort of sound going on while playing. The graphics, too, aren’t as good as in 1943.

Verdict: Play 1943 instead.

Posted in 1986, Decent, First Impressions, NES, Vertical Scrolling Shooter | Tagged: , | 2 Comments »

First Impressions: 10-Yard Fight

Posted by Tracy Poff on September 24, 2006

It’s an American football game. I don’t know the rules of the game, but, honestly, I doubt that matters for this game.

10-Yard Fight (U) [!]_01

We start the game running down the field, and quickly meet the opposing team:

10-Yard Fight (U) [!]_03

This scene repeats, with the referee running out every few seconds, since I’m tackled every time I move. I don’t think there are any controls except ‘throw ball before running’ and ‘run.’ Once I mastered this fiendishly clever control scheme, it was just a matter of seeing whether my patience or the field ran out first. It turns out that my patience won, so I got the joy of getting to the end–then starting again! Pathetic.

A little searching tells me that if I had been willing to spend a half hour playing this game, I’d have gotten to play defense as well as offense. Fortunately, everyone seems to agree that it’s be stupid to waste that much time on this one, so I’ll bow to the wisdom of the internets.

Verdict: Don’t play this one.

Posted in 1985, American Football, Bad, First Impressions, NES | Tagged: | Leave a Comment »