Too Much Free Time

Discussion and reviews of games for NES, Intellivision, DOS, and others.

First Impressions: Parallel World

Posted by Tracy Poff on September 26, 2006

A puzzle game, of the push-things-around-to-reach-the-exit variety.

Parallel-World_07

We find our heroes on the school roof (I guess) when a hole opens in the sky and sucks them in.

Parallel-World_13

Yes, the sky is made of glass in Japan. They find themselves before a castle, and, being clueless schoolchildren, they enter. In order to leave this world they have to pass through the rooms of the castle.

Parallel-World_16

Each room has several creatures and several blocks which can be pushed around the room. Push a block over a creature to kill it and get a key, which opens the exit to the room. You can jump atop the white blocks and then walk to the exit. You may only walk along the blue paths on the blocks you slide around; fortunately these blocks can be rotated. If you push the blocks against the wall in the wrong order, you’re screwed. You can restart the level, but you get very few lives so you’d best get it right the first time. There appear to be four rooms to each world, and a number of worlds unknown to me.

Parallel-World_01

Verdict: It’s not too bad as puzzles go. It’s been done before, but for puzzle fans this one is worth a look.

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